This commit is contained in:
HugeFrog24
2026-04-25 14:00:45 +02:00
parent 4f2d4c4a59
commit 33af88d79d
68 changed files with 8587 additions and 6868 deletions
+84 -49
View File
@@ -1,83 +1,118 @@
import { useEffect, useState, useCallback, useRef } from 'react';
import { frogMessages } from '../config/messages';
import { useMessages } from 'next-intl';
import { getRandomEmoji } from '../config/emojis';
// Increase visibility duration for speech bubbles
const VISIBILITY_MS = 3000; // 3 seconds for message visibility
const COOLDOWN_MS = 2000; // 2 seconds between new messages
const VISIBILITY_MS = 3000;
const COOLDOWN_MS = 2000;
interface SpeechBubbleProps {
isShaken: boolean;
triggerCount: number;
}
export function SpeechBubble({ isShaken, triggerCount }: SpeechBubbleProps) {
export function SpeechBubble({ triggerCount }: SpeechBubbleProps) {
const [message, setMessage] = useState('');
const [isVisible, setIsVisible] = useState(false);
const [messageQueue, setMessageQueue] = useState<string[]>([]);
const allMessages = useMessages();
const messagesRef = useRef<string[]>([]);
const lastTriggerTime = useRef(0);
const showTimeRef = useRef<number>(0);
const lastFadeTime = useRef(0);
useEffect(() => {
if (messagesRef.current.length > 0) return;
try {
const characterMessages = allMessages.character;
if (characterMessages && typeof characterMessages === 'object') {
const messageArray = Object.values(characterMessages) as string[];
if (messageArray.length === 0) {
console.error(`No character messages found! Expected messages in 'character' namespace but got none.`);
return;
}
console.log(`Loaded ${messageArray.length} character messages`);
messagesRef.current = messageArray;
} else {
console.error(`Character messages not found or invalid format:`, characterMessages);
}
} catch (error) {
console.error(`Error loading character messages:`, error);
}
}, [allMessages]);
const getRandomMessage = useCallback(() => {
const randomIndex = Math.floor(Math.random() * frogMessages.length);
return frogMessages[randomIndex];
const currentMessages = messagesRef.current;
if (currentMessages.length === 0) return '';
const randomIndex = Math.floor(Math.random() * currentMessages.length);
const messageValue = currentMessages[randomIndex];
return `${messageValue} ${getRandomEmoji()}`;
}, []);
// Handle showing new messages
useEffect(() => {
if (triggerCount === 0) return; // Skip initial mount
if (triggerCount === 0 || messagesRef.current.length === 0) return;
const now = Date.now();
const timeSinceLastMessage = now - lastTriggerTime.current;
const timeSinceLastFade = now - lastFadeTime.current;
// Show new message if cooldown has expired
if (timeSinceLastMessage >= COOLDOWN_MS) {
lastTriggerTime.current = now;
showTimeRef.current = now;
if (timeSinceLastFade < COOLDOWN_MS || isVisible) {
const newMessage = getRandomMessage();
if (newMessage) {
setMessageQueue(prev => [...prev, newMessage]);
}
return;
}
lastTriggerTime.current = now;
showTimeRef.current = now;
const newMessage = getRandomMessage();
if (newMessage) {
setMessage(newMessage);
setIsVisible(true);
}
}, [triggerCount, getRandomMessage]);
}, [triggerCount, isVisible, getRandomMessage]);
useEffect(() => {
if (messageQueue.length === 0 || isVisible) return;
const now = Date.now();
const timeSinceLastFade = now - lastFadeTime.current;
if (timeSinceLastFade >= COOLDOWN_MS) {
const nextMessage = messageQueue[0];
setMessageQueue(prev => prev.slice(1));
lastTriggerTime.current = now;
showTimeRef.current = now;
setMessage(nextMessage);
setIsVisible(true);
}
}, [messageQueue, isVisible]);
// Handle visibility duration
useEffect(() => {
if (!isVisible) return;
const checkVisibility = setInterval(() => {
const now = Date.now();
const timeVisible = now - showTimeRef.current;
if (timeVisible >= VISIBILITY_MS) {
setIsVisible(false);
}
}, 100); // Check every 100ms
const hideTimer = setTimeout(() => {
setIsVisible(false);
lastFadeTime.current = Date.now();
}, VISIBILITY_MS);
return () => {
clearInterval(checkVisibility);
};
return () => clearTimeout(hideTimer);
}, [isVisible]);
// Uncomment and modify the useEffect to control visibility based on isShaken prop
// This will make the speech bubble stay visible even after shaking stops
useEffect(() => {
if (!isShaken) {
// Don't hide the speech bubble when shaking stops
// The visibility duration timer will handle hiding it
return;
}
}, [isShaken]);
if (!isVisible) return null;
return (
<div className="absolute -top-24 left-1/2 -translate-x-1/2 bg-white dark:bg-slate-800 px-4 py-2 rounded-xl shadow-lg animate-float z-20">
<div className="relative">
{message}
{/* Triangle pointer */}
<div className="absolute -bottom-6 left-1/2 -translate-x-1/2 w-0 h-0
border-l-[8px] border-l-transparent
border-r-[8px] border-r-transparent
border-t-[8px] border-t-white
dark:border-t-slate-800" />
</div>
<div
className={`absolute -top-24 bg-white dark:bg-slate-800
px-4 py-2 rounded-xl shadow-lg z-20 transition-opacity duration-300
${isVisible ? 'opacity-100 animate-float' : 'opacity-0 pointer-events-none'}`}
style={{
left: '50%',
transform: 'translateX(-50%)'
}}
>
{message}
</div>
);
}