This commit is contained in:
HugeFrog24
2026-04-26 17:59:01 +02:00
parent 02bb07e780
commit d5e7f8398e
2 changed files with 49 additions and 30 deletions
+30 -11
View File
@@ -5,7 +5,7 @@ import { useRef, useEffect, useCallback } from 'react';
const AUDIO_URL = '/audio/starley_call_on_me.ogg';
const FADE_IN_SEC = 0.1;
const FADE_OUT_SEC = 0.8;
const QUIET_TIMEOUT_MS = 300;
const QUIET_TIMEOUT_MS = 1000;
const PLAY_GAIN = 0.7;
// exponentialRampToValueAtTime can't reach 0; use a tiny positive target
const NEAR_ZERO = 0.0001;
@@ -16,6 +16,7 @@ export function useShakeAudio() {
const sourceRef = useRef<AudioBufferSourceNode | null>(null);
const gainRef = useRef<GainNode | null>(null);
const quietTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const stopTimeoutRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const fadeOutAndStop = useCallback(() => {
const ctx = ctxRef.current;
@@ -28,18 +29,22 @@ export function useShakeAudio() {
gain.gain.setValueAtTime(gain.gain.value, now);
gain.gain.linearRampToValueAtTime(NEAR_ZERO, now + FADE_OUT_SEC);
try {
source.stop(now + FADE_OUT_SEC + 0.05);
} catch {
// source may already be stopped
}
sourceRef.current = null;
gainRef.current = null;
if (stopTimeoutRef.current) clearTimeout(stopTimeoutRef.current);
// Defer source.stop() via setTimeout (not source.stop(time)) so a bump
// arriving mid-fade can cancel it and ramp back up without restarting.
stopTimeoutRef.current = setTimeout(() => {
if (sourceRef.current === source) {
try { source.stop(); } catch { /* already stopped */ }
source.disconnect();
sourceRef.current = null;
gainRef.current = null;
}
stopTimeoutRef.current = null;
}, FADE_OUT_SEC * 1000 + 50);
}, []);
const bump = useCallback(async () => {
if (typeof window === 'undefined') return;
if (globalThis.window === undefined) return;
if (!ctxRef.current) {
try {
@@ -74,7 +79,20 @@ export function useShakeAudio() {
if (quietTimerRef.current) clearTimeout(quietTimerRef.current);
quietTimerRef.current = setTimeout(fadeOutAndStop, QUIET_TIMEOUT_MS);
if (sourceRef.current) return;
if (sourceRef.current && gainRef.current) {
// Already playing or mid-fade-out: cancel any scheduled stop and
// ramp gain back up to PLAY_GAIN. Loop position is preserved.
if (stopTimeoutRef.current) {
clearTimeout(stopTimeoutRef.current);
stopTimeoutRef.current = null;
}
const now = ctx.currentTime;
const gainParam = gainRef.current.gain;
gainParam.cancelScheduledValues(now);
gainParam.setValueAtTime(gainParam.value, now);
gainParam.linearRampToValueAtTime(PLAY_GAIN, now + FADE_IN_SEC);
return;
}
const source = ctx.createBufferSource();
source.buffer = bufferRef.current;
@@ -95,6 +113,7 @@ export function useShakeAudio() {
useEffect(() => {
return () => {
if (quietTimerRef.current) clearTimeout(quietTimerRef.current);
if (stopTimeoutRef.current) clearTimeout(stopTimeoutRef.current);
const source = sourceRef.current;
if (source) {
try { source.stop(); } catch { /* already stopped */ }