mirror of
https://github.com/HugeFrog24/shakethefrog.git
synced 2026-04-30 23:02:17 +00:00
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+30
-11
@@ -5,7 +5,7 @@ import { useRef, useEffect, useCallback } from 'react';
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const AUDIO_URL = '/audio/starley_call_on_me.ogg';
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const FADE_IN_SEC = 0.1;
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const FADE_OUT_SEC = 0.8;
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const QUIET_TIMEOUT_MS = 300;
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const QUIET_TIMEOUT_MS = 1000;
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const PLAY_GAIN = 0.7;
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// exponentialRampToValueAtTime can't reach 0; use a tiny positive target
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const NEAR_ZERO = 0.0001;
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@@ -16,6 +16,7 @@ export function useShakeAudio() {
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const sourceRef = useRef<AudioBufferSourceNode | null>(null);
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const gainRef = useRef<GainNode | null>(null);
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const quietTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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const stopTimeoutRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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const fadeOutAndStop = useCallback(() => {
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const ctx = ctxRef.current;
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@@ -28,18 +29,22 @@ export function useShakeAudio() {
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gain.gain.setValueAtTime(gain.gain.value, now);
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gain.gain.linearRampToValueAtTime(NEAR_ZERO, now + FADE_OUT_SEC);
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try {
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source.stop(now + FADE_OUT_SEC + 0.05);
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} catch {
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// source may already be stopped
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}
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sourceRef.current = null;
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gainRef.current = null;
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if (stopTimeoutRef.current) clearTimeout(stopTimeoutRef.current);
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// Defer source.stop() via setTimeout (not source.stop(time)) so a bump
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// arriving mid-fade can cancel it and ramp back up without restarting.
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stopTimeoutRef.current = setTimeout(() => {
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if (sourceRef.current === source) {
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try { source.stop(); } catch { /* already stopped */ }
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source.disconnect();
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sourceRef.current = null;
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gainRef.current = null;
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}
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stopTimeoutRef.current = null;
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}, FADE_OUT_SEC * 1000 + 50);
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}, []);
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const bump = useCallback(async () => {
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if (typeof window === 'undefined') return;
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if (globalThis.window === undefined) return;
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if (!ctxRef.current) {
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try {
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@@ -74,7 +79,20 @@ export function useShakeAudio() {
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if (quietTimerRef.current) clearTimeout(quietTimerRef.current);
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quietTimerRef.current = setTimeout(fadeOutAndStop, QUIET_TIMEOUT_MS);
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if (sourceRef.current) return;
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if (sourceRef.current && gainRef.current) {
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// Already playing or mid-fade-out: cancel any scheduled stop and
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// ramp gain back up to PLAY_GAIN. Loop position is preserved.
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if (stopTimeoutRef.current) {
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clearTimeout(stopTimeoutRef.current);
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stopTimeoutRef.current = null;
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}
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const now = ctx.currentTime;
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const gainParam = gainRef.current.gain;
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gainParam.cancelScheduledValues(now);
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gainParam.setValueAtTime(gainParam.value, now);
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gainParam.linearRampToValueAtTime(PLAY_GAIN, now + FADE_IN_SEC);
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return;
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}
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const source = ctx.createBufferSource();
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source.buffer = bufferRef.current;
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@@ -95,6 +113,7 @@ export function useShakeAudio() {
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useEffect(() => {
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return () => {
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if (quietTimerRef.current) clearTimeout(quietTimerRef.current);
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if (stopTimeoutRef.current) clearTimeout(stopTimeoutRef.current);
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const source = sourceRef.current;
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if (source) {
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try { source.stop(); } catch { /* already stopped */ }
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