Files
shakethefrog/app/components/SpeechBubble.tsx
HugeFrog24 39cbf58dbd RCE fix
2025-12-12 12:25:07 +01:00

130 lines
4.3 KiB
TypeScript

import { useEffect, useState, useCallback, useRef } from 'react';
import { useMessages } from 'next-intl';
import { getRandomEmoji } from '../config/emojis';
// Increase visibility duration for speech bubbles
const VISIBILITY_MS = 3000; // 3 seconds for message visibility
const COOLDOWN_MS = 2000; // 2 seconds between new messages
interface SpeechBubbleProps {
isShaken: boolean;
triggerCount: number;
}
export function SpeechBubble({ triggerCount }: SpeechBubbleProps) {
const [message, setMessage] = useState('');
const [isVisible, setIsVisible] = useState(false);
const [messageQueue, setMessageQueue] = useState<string[]>([]);
const allMessages = useMessages();
const messagesRef = useRef<string[]>([]);
const lastTriggerTime = useRef(0);
const showTimeRef = useRef<number>(0);
const lastFadeTime = useRef(0);
// Load messages when component mounts or language changes
useEffect(() => {
// Only run if we haven't loaded messages yet
if (messagesRef.current.length > 0) return;
// Get the character messages from the messages object
try {
const characterMessages = allMessages.character;
if (characterMessages && typeof characterMessages === 'object') {
// Convert object values to array
const messageArray = Object.values(characterMessages) as string[];
if (messageArray.length === 0) {
console.error(`No character messages found! Expected messages in 'character' namespace but got none.`);
return;
}
console.log(`Loaded ${messageArray.length} character messages`);
messagesRef.current = messageArray;
} else {
console.error(`Character messages not found or invalid format:`, characterMessages);
}
} catch (error) {
console.error(`Error loading character messages:`, error);
}
}, [allMessages]); // Depend on allMessages to reload when they change
const getRandomMessage = useCallback(() => {
const currentMessages = messagesRef.current;
if (currentMessages.length === 0) return '';
const randomIndex = Math.floor(Math.random() * currentMessages.length);
const message = currentMessages[randomIndex];
return `${message} ${getRandomEmoji()}`;
}, []); // No dependencies needed since we use ref
// Handle new trigger events
useEffect(() => {
if (triggerCount === 0 || messagesRef.current.length === 0) return;
const now = Date.now();
const timeSinceLastFade = now - lastFadeTime.current;
// If we're in cooldown, or a message is visible, queue the new message
if (timeSinceLastFade < COOLDOWN_MS || isVisible) {
const newMessage = getRandomMessage();
if (newMessage) {
setMessageQueue(prev => [...prev, newMessage]);
}
return;
}
// Otherwise, show the message immediately
lastTriggerTime.current = now;
showTimeRef.current = now;
const newMessage = getRandomMessage();
if (newMessage) {
setMessage(newMessage);
setIsVisible(true);
}
}, [triggerCount, isVisible, getRandomMessage]);
// Handle message queue
useEffect(() => {
if (messageQueue.length === 0 || isVisible) return;
const now = Date.now();
const timeSinceLastFade = now - lastFadeTime.current;
// Only show next message if cooldown has expired
if (timeSinceLastFade >= COOLDOWN_MS) {
const nextMessage = messageQueue[0];
setMessageQueue(prev => prev.slice(1)); // Remove the message from queue
lastTriggerTime.current = now;
showTimeRef.current = now;
setMessage(nextMessage);
setIsVisible(true);
}
}, [messageQueue, isVisible]);
// Handle visibility duration
useEffect(() => {
if (!isVisible) return;
const hideTimer = setTimeout(() => {
setIsVisible(false);
lastFadeTime.current = Date.now();
}, VISIBILITY_MS);
return () => clearTimeout(hideTimer);
}, [isVisible]);
return (
<div
className={`absolute -top-24 bg-white dark:bg-slate-800
px-4 py-2 rounded-xl shadow-lg z-20 transition-opacity duration-300
${isVisible ? 'opacity-100 animate-float' : 'opacity-0 pointer-events-none'}`}
style={{
left: '50%',
transform: 'translateX(-50%)'
}}
>
{message}
</div>
);
}